ASUS AGEIA PHYSX DRIVER

Results 1 to 5 of 5. This will obviously make it easier for GPUs to handle doing things other than graphics more efficiently. Ark ham city scarecrow nightmare is prime example of the difference. We are certainly seeing titles coming out like Oblivion which are able to bring everything we throw at it to a crawl, so balance will certainly be an issue for Havok FX and similar solutions. The AGEIA triangle explanation is valid, not sure on this board though or if the technology has passed this, remember sli splits the screen to share load. We would really like to get a better idea of how much actual “work” this part can handle, but for now we’ll have to settle for this ambiguous number and some real world performance. There are ways to deal with this when tackling physics, but making highly efficient use of nearly 6 times the internal bandwidth for the task at hand is a huge plus.

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Making use of a great deal aeus independent processing units makes sense as well. Originally Posted by Korth. Effective Memory Data Rate: In physics, it is much more often the case that different things need to be done to every physical object in a scene, and it makes much more sense to attack the problem with a proper solution.

ASUS AGEIA PhysX (C1CHFA-HUAY1) MB PCI Physics accelerator card | eBay

I have 2 gtx cards spare yet 1 alone with all my setup would need a new power station to run. It’s not that GPUs can’t be used to solve these problems where the input to one pixel is the output of another performing multiple passes and making use of render-to-texture functionality is one obvious solution ; it’s just that much of the power of a GPU is mostly wasted when attempting to solve this type of problem.

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There are also lots of restrictions on the way data moves around in a GPU. We certainly understand the need to protect intellectual property, especially at this stage in the game, but this is what we know. In single GPU cases, there could still be a benefit, but the more graphically intensive a scene, the less room there is for the GPU to worry about anything else. These types of solutions will add a little more punch to what developers can do.

Dedicated card with SLI is surprisingly better on several motherboards ageiw why the option is in the driver. We have yet to see Havok FX ageiw a competing solution in action, so we can’t go into any detail on what to expect.

Ark ham city scarecrow nightmare is prime example of the difference.

Physics, as we noted in last years article, generally presents itself in sets of highly dependant small problems. Results 1 to 5 of 5.

Exclusive: ASUS Debuts AGEIA PhysX Hardware

State changes will be more efficient, and many more objects will be able to be sent to the GPU for processing every frame. Thought’s asud would be appreciated as my PC is quick, just ive seen what dedication can do.

Log in Don’t have an account? There are ways to deal with this when tackling physics, but making highly efficient use of nearly 6 times the internal bandwidth for the task at hand is a huge plus. This won’t create a revolution, but it will get game developers to look harder at physics in the future, and that is a good thing.

How To Use the Ageia PhysX Card (PPU) With Latest PhysX Drivers

Very unsure with the Extreme board as filling all the PCI slots slow it down. Sign In Sign Up. This is a hard thing for us to test for explicitly, but it is easy to understand why it will be a problem when we have developers already complaining ;hysx the overhead issue.

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The AGEIA triangle explanation is valid, not sure on this board though or if the technology has passed this, remember sli splits the screen to share load. A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint. CPUs aren’t able to touch this type of internal bandwidth either. We are certainly seeing titles coming out like Oblivion which are able to bring everything we throw at it to a crawl, so balance will certainly be an issue for Havok FX and similar solutions.

For instance, there is no way for a pixel shader to read a value, change it, and write it back to the same spot in local RAM. Post Your Comment Please log in or sign up to comment.

AGEIA PhysX Technology and GPU Hardware – Exclusive: ASUS Debuts AGEIA PhysX Hardware

ssus No doubt you can use an older NVidia card for dedicated PhysX and see some gains on some game titles – if you already have a spare – but it’s not worth buying one when you can instead drop in another GPU. Sign up now Username Password Remember Me. Of course, we’re talking about internal theoretical bandwidth, but the best we can do for now is relay what AGEIA has told us. Let’s take a look a the ASUS card and then take a look at the numbers.

Only interest if this motherboard can provide the right speed and bandwidth to justify cost.

I did like the reason behind the Triangle but if its a sales ploy at the time my apology’s.